Legal
Privacy policy
Effective
The short version
You can play Kanche without an account. Your save stays on your device while you play signed out. Signing in adds cloud saves and detailed match records. The game and this website use Google Analytics to measure usage. The browser game also records menus and controls to help us investigate problems. There are no ads and nothing to buy in the game.
Who we are
This policy covers Kanche, the street marbles game you can play in your browser at play.kanchegame.com, the Android and iOS apps (com.dotnetdreamer.kanche) once they are released, and this website. "We" means the people who make Kanche. The apps and the browser version share one codebase, so everything here applies to all of them unless it says otherwise. The terms of use cover the rest of what using Kanche involves.
What stays on your device
Kanche keeps progress and settings in your browser or app storage. While you play signed out, your save stays there. If you sign in, your story, pouch, game settings and records are also saved to your account, including the player name and grandmother word in your save. Local storage holds:
- Your save. The story so far, your pouch and every marble in it, your records, the name you give your player and the word you use for your grandmother.
- Your settings. Sound levels, aim assist, text size, the ring contrast and dust options, slow-motion replays, and whether Funsies only is on.
- The Funsies lock code, if you set one, so the switch stays locked until someone enters it.
- Your language, and the graphics level and screen resolution the game settled on for your device.
- Whether you've finished the shot guide, so it doesn't appear again.
- Downloaded chapters, in the Android and iOS apps only. The apps ship with chapter one and download the rest from our host once, then keep them in the app's storage.
You can erase local data by clearing the game's site data in your browser, or the app's storage in your phone's settings. Clearing local data does not delete cloud progress. Signing in again can restore it. Language, text size, graphics settings and the Funsies lock code stay on the device.
What leaves your device
Playing Kanche means downloading it. The game's code, models, textures, sounds, language packs and films come from our host as you need them. Those requests carry what every request on the web carries: your IP address, the type of browser and device, and the time.
The installed apps also check our update server for new game files. The update plugin sends a device ID and technical details such as platform, operating system, app version and update status. Our server discards the device ID and keeps selected failure events with platform and bundle version to investigate problems.
If you sign in with Google, we keep your account identifier, email address and given name to manage your account. We do not store your Google password or profile picture. Your account also holds cloud progress and records of signed-in matches, except pass-and-play. Those records include tosses, shots, scores and marble movement, including how shots were drawn or chosen by an opponent. We use them to improve the opponents. When one save replaces another, we keep up to ten copies of replaced progress.
The game uses Google Analytics for usage events such as matches, shots, tutorials, settings and loading. These events include technical details such as platform, browser, device type and approximate location. We do not send Google your account ID, name, email, credentials or anything you type. Advertising features and Google Signals are disabled. We set event data retention to 14 months. Google's privacy policy explains how it handles its services.
In the iOS app, account sign-in, cloud saves and session replay are disabled. Game analytics is off on first launch. You can turn it on or off in Settings, and turning it off stops analytics collection on that device. The privacy policy also opens from Settings.
The browser game records menus, the heads-up display and taps so we can investigate problems. A recording may include text visible on screen, including your player name and your account name or email address when shown. Text typed into fields is masked, and the 3D yard is not captured. The replay also includes a random ID kept in this browser, the game version and platform, and the arena during a match. Our replay server stores a hash of your IP address to limit abuse, but the recorder does not send your account ID. Only administrators can view recordings. They are deleted after 14 days. You can play without session replay for one visit. The Android and iOS builds do not use session replay yet.
This website
This website uses Google Analytics to measure page visits, play links, film viewing, section visits and choices in the yard, grips and glossary. Its fonts and pictures are served here, and the chapter films play from the game's own host. Analytics scripts and measurement requests go to Google.
Analytics storage is denied by default in the EEA, UK and Switzerland, and allowed elsewhere. Where storage is allowed, Google Analytics can use cookies to distinguish visits. Analytics can still send measurements without cookies when storage is denied.
You can turn off website analytics in this browser and turn off game analytics. Each choice stays on its own site until you clear its data or open it with ?analytics. These switches do not disable cloud saves or signed-in match records.
Hosting
The website and the game are static files served by Vercel. Like nearly every host, Vercel keeps standard logs of requests, including IP addresses and browser details, to keep the service secure and running. We don't use those logs to find out who anyone is. Vercel explains what it does in its privacy policy.
App permissions
On Android, Kanche asks for internet access, to download chapters and films, and for vibration, for the small buzz when marbles hit. On iPhone and iPad it asks for nothing that needs your approval. It never asks for your location, contacts, camera, microphone or photos.
Children
Kanche has no chat, ads or purchases inside the game. You can play without signing in. Signed-in saves include the player name entered in the game, and analytics measures usage separately without that name.
If you'd rather no marbles changed hands at all, turn on Funsies only in the settings and lock it with a code. Every match is then a friendly, and the story still moves on as normal.
Your rights
You can clear local game data in your browser or phone settings. To request account deletion, choose Delete account in the game's Settings. This submits a request and signs you out. Once an administrator approves it, your account and its related cloud saves, saved progress copies, matches and throws are removed. An administrative record of the request remains. Device copies are cleared separately. Clearing browser data also resets the replay ID used on later visits; it does not erase recordings already sent to the server.
If you live somewhere with data protection law, such as the UK, the European Union or California, you keep every right it gives you. We don't sell personal information. Data is sent to the services described above.
Changes
We update this page and its date when these features or the data they use change.
Contact
Use Settings in the game to sign out or request account deletion. You can also clear game data stored on your own device. For questions about your data, email pak437337@gmail.com. Visit Kanche support for help with the game.